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<blockquote data-quote="𝓶𝓸𝓷𝓽𝓹𝓪𝓻𝓷𝓪𝓼𝓼𝓮" data-source="post: 13520" data-attributes="member: 6"><p>just played planescape torment for 4 hours straight. probably hooked me more than disco elysium did, even though it's way harsher on the eyes and lacks voice acting for 95% of lines. also the protagonist doesn't really have a personality, whereas the disco elysium protagonist does. floating soyjak skull guy is a decent sidekick (comedic relief), but kim kitsuragi is better. it's actually a kind of inverse dynamic where in disco elysium the protagonist is the funny man and the sidekick is the straight man. i actually think that works better because the sidekick is from the video game and doesn't have amnesia so it makes more sense for him to be srs while you're goofy... wait a sec ok the amnesia thing was totally ripped off from planescape <img src="/forum/data/assets/smilies/icon_scratch.png" class="smilie" loading="lazy" alt=":scratch:" title="scratch :scratch:" data-shortname=":scratch:" /></p><p></p><p>i'm almost reconsidering my anti-combat stance because when there's always the threat of an NPC getting butthurt and attacking you, thus forcing you into painful and tedious combat, i feel more judicious with my choices.</p><p></p><p>for example when talking to the "damsel in distress," i was immediately skeptical and correctly guessed that she was a scammer / trying to get me killed.</p><p></p><p>then there was some random suicidal faggot who wanted me to kill him in the middle of a bar, and i was apprehensive about choking him to death because i didn't want everyone else in the bar to start attacking me.</p><p></p><p>i didn't use a single item in disco elysium until it basically forced me to (reading the police notes thing). in planescape torment, i'm messing with items and checking each one constantly. it feels much more like an actual RPG as opposed to a sort of isometric visual novel.</p><p></p><p></p><p>so far:</p><p>planescape: torment > disco elysium > fallout 2 (played it for 15 mins)</p></blockquote><p></p>
[QUOTE="𝓶𝓸𝓷𝓽𝓹𝓪𝓻𝓷𝓪𝓼𝓼𝓮, post: 13520, member: 6"] just played planescape torment for 4 hours straight. probably hooked me more than disco elysium did, even though it's way harsher on the eyes and lacks voice acting for 95% of lines. also the protagonist doesn't really have a personality, whereas the disco elysium protagonist does. floating soyjak skull guy is a decent sidekick (comedic relief), but kim kitsuragi is better. it's actually a kind of inverse dynamic where in disco elysium the protagonist is the funny man and the sidekick is the straight man. i actually think that works better because the sidekick is from the video game and doesn't have amnesia so it makes more sense for him to be srs while you're goofy... wait a sec ok the amnesia thing was totally ripped off from planescape :scratch: i'm almost reconsidering my anti-combat stance because when there's always the threat of an NPC getting butthurt and attacking you, thus forcing you into painful and tedious combat, i feel more judicious with my choices. for example when talking to the "damsel in distress," i was immediately skeptical and correctly guessed that she was a scammer / trying to get me killed. then there was some random suicidal faggot who wanted me to kill him in the middle of a bar, and i was apprehensive about choking him to death because i didn't want everyone else in the bar to start attacking me. i didn't use a single item in disco elysium until it basically forced me to (reading the police notes thing). in planescape torment, i'm messing with items and checking each one constantly. it feels much more like an actual RPG as opposed to a sort of isometric visual novel. so far: planescape: torment > disco elysium > fallout 2 (played it for 15 mins) [/QUOTE]
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