Video game general

Nemkris

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Nier Automata was the only game that impressed me storywise. Gameplay wise my favorites are roguelikes like Deadcell and soulsgames. Honorable mention to Heroes 3 for having my
ideal home:
1710950272102.png
 

Moonlight-Moonlight

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battle of BC 6 starts this friday.


featuring:

mang0
Leffen
Hungrybox
aMSa
Zain
Cody Schwab
Jmook
moky
Axe


i.e. literally all the best players
except for plup but he never joins anything (fagot)
 

Moonlight-Moonlight

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battle of BC 6 starts this friday.


featuring:

mang0
Leffen
Hungrybox
aMSa
Zain
Cody Schwab
Jmook
moky
Axe


i.e. literally all the best players
except for plup but he never joins anything (fagot)
prediction: if amsa beats moky, he's going to grand finals. if he doesn't (which is much more likely), then he'll probably beat jmook and soonsay or salt and then hopefully beat hbox in losers quarter finals. after that, he would most likely have to play against moky or cody and he'd probably lose at that point and get 4th.

it's kind of insane that either zain, cody, or leffen has to be knocked out of bracket before top 8 (this is because soonsay upset cody during top 32)

i am predicting a cody losers run
 

Moonlight-Moonlight

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i need another game where you just walk around and collect stuff and it's melancholic and surreal and lonely
 

Moonlight-Moonlight

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what's an rpg with no combat that is still interesting / plot-driven and not a life simulator
fallout 1 and 2 seem kinda interesting except for the fact that the combat seems extremely tedious and gay

i hate turn-based gameplay and most non-physics-based gameplay in general. just find it to be a chore. would rather walk around and explore stuff, but dialogue and items that have functions seem like they would be an improvement upon what yume nikki is. don't want to play an action rpg or something 3D because that is not cozy or aesthetic

i think i might be describing disco elysium. i don't really wanna play that because the art looks ugly
also seems like it has *too much* dialogue
 


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