I am trying
Martyrs of Rome by
FeverDev, which was mentioned to me as a "groyper game" (I linked it in the shartbox at one point so you may have seen it). It does not appear to be in "beta" so I'm assessing it as a finished project.
It's the year 3000 and "the last 2 Christians", Theron and Amalgamia, are running from alt-hist Roman authorities while the physical world falls apart around them. This narrative provides an excuse for the simple, floating environments that imply nothing about the setting beyond the immediate game. Nothing here looks or sounds like it was made for humans. It is reminiscent of the opening to
Shin Megami Tensei V, wherein the world has been destroyed and angels fight demons over the ruins.
The music and visuals are vaguely
seapunk or perhaps
ocean grunge. It looks like baby's first Unity project but the dev has been active since 2021 so we'll see.
Amalgamia is "voiced" by AI. She's like an emo teenager and the POV guy Theron is some kind of faceless warlock detective. Sometimes Amalgamia says you smell weird and are standing too close to her. This is a maximally conscious inclusion because it is entirely synthetic, so the dev must think this relationship is pretty "keyed".
The game lacks polish.
- You can see your character's gait when casting shadows and you're clearly not walking as fast as the stepping sounds.
- Thrown items do not follow the arc shown when you charge a throw even slightly.
- The view camera still moves at full tilt when you navigate any menu other than the pause menu. This seems intentional (real-time) because the pause menu has text that says "Theron and Amalgamia's Heart has Stopped" (ESL or do they actually share a heart?) but it's obviously a nuisance. If you leave menus with the ESC button instead of by clicking the X, which would require looking away from whatever you're interacting with, it pauses the game. Very bad menus all around.
In terms of gameplay, it's not tight. Grenades are the only usable weapon. You have to aim, arm, and then throw every time you want to deploy one. 3 clicks with 2 waiting periods.
The girl is also a storage mule but if you "give" her quest items from that storage menu instead of your inventory, it won't trigger "give her an item" quests (not intuitive).
I'm staring right at this guy with no body and he's not doing anything.
Ok I'm writing this while playing and I just got teleported to the "giant beetle realm" unprompted. The people here seem to know we're Christian and not care at all. There are hollowed out beetle corpses nailed to the floor by their legs with people living inside. Someone mentioned a "TV demon" wow that's so skibidi ok anyway
The first enemy is an invincible TV-headed stalker that chases you on sight

we are still making Slender in the big 2025 (game is from 2024 but was updated this year). Another cool premise sacrificed to survival horror.
And now I've just collected 3 nondescript polygons and gone to the next room where the game winning objective is just laying there. Ok that was the game. So that little synopsis I gave at the start was a lie. There was not one single "Roman authority" present, and my ally did not fire her "plasma weapon" at all. Also it was a demo the whole time.
Final thoughts: Baby's
1st 7th Unity project. Apparently this was made for a game jam, and it has been updated several times over several months, so I expected there to be some game here. My mistake.
I tried another one of this dev's games (
Floracide) for 5 minutes and it broke as soon as I got in a battle
Out of curiosity, I scrolled down the dev's profile and tried their earliest game that I could play without downloading, and I would have erased this post if I hadn't seen it:
Fracture: The Dream is a 3D walking sim that bites
Yume Nikki, although this wasn't mentioned on the page or by any of the commenters.
This kind of game is usually more interesting even if it's made incompetently because it's fun to see what weird aesthetics and interactions the dev managed to come up with and include. The sound design is actually decent throughout, although multiple people worked on it, so I don't know who to attribute that to.
It was pretty short so I finished it.
I also went back to Floracide on
Newgrounds instead of Itch.io and it was also a "demo" (unfinished). There may be some
Fear & Hunger inspiration here (both games were made in RPG maker and feature dapper cat characters), but there wasn't much to it. I also do not think English is the dev's first language after playing it.
Thansk for reading

this nominally "based" dev is drawing from some good influences so maybe they will make something cool one day