Album of the Week Club (UNDER CONSTRUCTION / WILD WEST)

Arturo

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OK I assembled my thoughts together

I tend to doubt that all of Phantasmagoria II was recorded in the mid-nineties, much like how Selected Ambient Works 85-92 probably does not contain material dating to when Richard D. James would have been 13. I'm going to go out on a limb and say this album sounds too much like it was made on modern computer technology for that to be true. Mochi described this album as shoegaze, and despite its usual categorization, most of this album sounds nothing like the genre. Most striking is the up-tempo and electronic sound. Instead, I think the album fits better into the IDM/glitch pop categorizations, or maybe noise pop or something. The following is an organized collection of thoughts I had from closely listening to this a single time, so sorry if this just reads like I'm grabbing at whatever's most obvious.

Beginning with the short introductory "Mindstep", the album quickly moves on to "Into the Green", a trilogy of songs. The first part, "Step-Stray Struggle", a light, dance-y song (oddly like Machine Girl), gives way to "Warp-Wet Woods", featuring electronic tribal drum beats, repetitive vocal hooks, and warbling electronic sounds. I looked into this song and the version in the game Moon: Remix RPG Adventure is much more recognizably shoegaze compared to the 2010 mix and much better without the new stuff laid over it. "Float-Flora Flow" feels swirling, downtempo, melancholic, and vaporwave-esque with lo-fi samples and looping repetition. "Hallucinator" is chirpy, thumping, rushing pop that somehow feels less than the sum of its parts. The following song "Fancy Fun-See", part thundering and crashing pop ditty, part imitation of the bliss of My Bloody Valentine's Loveless, is more successful. Next in the track list, "Lose You" is perhaps a less convincing and more raucous repeat of the same idea. "Psychosis", the most thrashing song here, stands out by its merciless, unflagging, brash drumbeat, making it a chore to listen to. "I Loom" an attempt at pure blissfulness, is probably the most generic and forgettable song here. The following track "No Escape" tries to pierce the boredom with a more upbeat and rocking sound, though it is similarly uninteresting, finally culminating in an ugly cacophonous noise before fading out. "In W-Coloured Haze" sounds like a (glitch?) take on standard shoegaze fare, except without the use of guitars. It falls flat in trying to convey any particular emotion before dying off. "Freeze Love II" is a moving pop song similar to Hallucinator, and one of the more successful parts of the album. You can almost feel a sense of movement in the beginning swell, somewhat reminiscent of an early My Bloody Valentine song; if only it were the chorus. As the song actually is, it meanders. "Desertman" is a drawn-out, experimental drag. "Teleport-Queen", apparently a fan favorite from this album, is just as forgettable. A highlight of the album, "Clouds" is a good pop song with a musical theme that fortunately carries throughout the song. The closing track, "Kai-Koh", is a distorted, electronic recapitulation of what makes this album so obnoxious. Ultimately, the unruly sound of mixed ideas and noises makes this album amount to just a novelty.
 
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mochi

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kai-koh was the best song :gun: :gun: :gun: :gun: :butthead:
 

mochi

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i've never heard the original kai-koh
one day i will resume my listening through of the entire ymo discography including solo and side projects. if i recall, i got to like.... hmmmm...... about 3 albums in
 

depth

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My track-by-track review:

01: Mindsteep. Features a desolate miasma of distorted pads and a vague progression based on the number of noise samples in the background. A fair intro, but not great music.

02: Step-Stray-Struggle. The calming pad sweeps and modest percussion line set the stage for a mellow yet energetic track. Despite its tempo, this track gives me a very vaporwave feel, with the crystalline supporting rhythms making me think of the beeps of beige desktops and modems hard at work.

03: Warp-Wet-Woods. One of the more memorable tracks from this album to me. Grating tribal rhythms backed by warbling vocals and an indecisive guitar line give way to the perfect groove for a summer evening. I would probably revisit this on occasion.

04: Float-Flora-Flow. Four uninterrupted minutes of a neurotic leading pad and muted drum line doing their thing. One thing I'll say is that the backing piano in the first half conveys a sense of longing and nostalgia, mentally transporting me to a snowed-out city in Japan or something.

05: Hallucinator. I enjoyed the peppy, industrial-sounding breaks in the intro, but that's pretty much it. The rest of the song is just kinda noisy and unfocused, exacerbated by a lack of variation within each idea. I can't say I like it much.

06 - 09: Four tracks that more or less present the same ideas: pop samples delivered systematically to the ear by booming drums interspersed by walls of dissonance. However, the slow guitar segment in Lose You isn't too bad, while I Loom has the feeling of exiting a concert and driving into the cold night.

10: No Escape. A decidedly upbeat veer away from the overbearing noise of the previous tracks. Not particularly memorable, but it managed to recapture my attention and I did rock out to it a little.

11: In W-Coloured Haze. Another palate cleanse, this time a return to the atmospheric noise motif introduced in Mindsteep. Not a track I'd relisten to.

12: Freeze Love II. A hypnotic track that's actually pleasing to the ear. The classic rock-sounding sample in the beginning and end of the track sustains a relaxing emotional connection, with the moe vocal section in the middle providing a moderate amount of variation. I particularly liked the 1/16(?) kick roll breaks toward the beginning, as it highlighted the most melodic parts of the sample.

13: Desertman. The only interesting parts are in the beginning and the end. An opening salvo of speedcore-like drums greets the listener. The track then bogs down in another experimental mudpie until the tempo picks back up, though the second thrash isn't nearly as energetic as the first. After some more mud, the track closes with an atmospheric downtempo segment that does make me feel like a 'desertman.'

14: Teleport-Queen. A headbangable pop track that dragged me out of Desertman's mud. The auxiliary male voice samples fill the track nicely and pave the way for the star of the show: the female hook. Intermittent noise and distortion prevents the track from being excessively same-y while still keeping focus.

15: Clouds. An amazingly stark departure from the entire rest of the album. Hopeful chords and chipper synths in the beginning serve as a recurring motif, separated by a long section of bouncy basses and delicate vocals, finishing with a drum-focused segment. Finally, the best part of the song begins: a floating jungle groove adorned by backing guitars and soaring pads reminiscent of Ape Escape music. This is the highlight of the album.

16: Kai-Koh. Aggressive rhythms provide a gripping introduction to the track, but they're unfortunately the few interesting elements of it. I found myself waiting out the noise walls and droning vocals in anticipation of the intro rhythms returning. If nothing else, it's a fitting summary of both the best and worst qualities of this album.

Final rating: 5/10
 
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Arturo

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My track-by-track review:

01: Mindsteep. Features a desolate miasma of distorted pads and a vague progression based on the number of noise samples in the background. A fair intro, but not great music.

02: Step-Stray-Struggle. The calming pad sweeps and modest percussion line sets the stage for a mellow yet energetic track. Despite its tempo, this track gives me a very vaporwave feel, with the crystalline supporting rhythms making me think of the beeps of beige desktops and modems hard at work.

03: Warp-Wet-Woods. One of the more memorable tracks from this album to me. Grating jungle rhythms backed by warbling vocals and an indecisive guitar line give way to the perfect groove for a summer evening. I would probably revisit this on occasion.

04: Float-Flora-Flow. Four uninterrupted minutes of a neurotic leading pad and muted drum line doing their thing. One thing I'll say is that the backing piano in the first half conveys a sense of longing and nostalgia, mentally transporting me to a snowed-out city in Japan or something.

05: Hallucinator. I enjoyed the peppy, industrial-sounding breaks in the intro, but that's pretty much it. The rest of the song is just kinda noisy and unfocused, exacerbated by a lack of variation within each idea. I can't say I like it much.

06 - 09: Four tracks that more or less present the same ideas: pop samples delivered systematically to the ear by booming drums interspersed by walls of dissonance. However, the slow guitar segment in Lose You isn't too bad, while I Loom has the feeling of exiting a concert and driving into the cold night.

10: No Escape. A decidedly upbeat veer away from the overbearing noise of the previous tracks. Not particularly memorable, but it managed to recapture my attention and I did rock out to it a little.

11: In W-Coloured Haze. Another palate cleanse, this time a return to the atmospheric noise motif introduced in Mindsteep. Not a track I'd relisten to.

12: Freeze Love II. A hypnotic track that's actually pleasing to the ear. The classic rock-sounding sample in the beginning and end of the track sustains a relaxing emotional connection, with the moe vocal section in the middle providing a moderate amount of variation. I particularly liked the 1/16(?) kick roll breaks toward the beginning, as it highlighted the most melodic parts of the sample.

13: Desertman. The only interesting parts are in the beginning and the end. An opening salvo of drums reminiscent of speedcore greets the listener. The track then bogs down in another experimental mudpie until the tempo picks back up, though the second thrash isn't nearly as energetic as the first. After some more mud, the track closes with an atmospheric downtempo segment that does make me feel like a 'desertman.'

14: Teleport-Queen. A headbangable pop track that dragged me out of Desertman's mud. The auxiliary male voice samples fill the track nicely and pave the way for the star of the show: the female hook. Intermittent noise and distortion prevents the track from being excessively same-y while still keeping focus.

15: Clouds. An amazingly stark departure from the entire rest of the album. Hopeful chords and chipper synths in the beginning serve as a recurring motif, separated by a long section of bouncy basses and delicate vocals, finishing with a drum-focused segment. Finally, the best part of the song begins: a floating jungle groove adorned by backing guitars and soaring pads--reminiscent of Ape Escape's time station music. This is the highlight of the album.

16: Kai-Koh. Aggressive rhythms provide a gripping introduction to the track, but they're unfortunately the few interesting elements of it. I found myself waiting out the noise walls and droning vocals in anticipation of the intro rhythms returning. If nothing else, it's a fitting summary of both the best and worst qualities of this album.

Final rating: 4/10
:clap:the best review in the thread
 

mochi

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both of you mentioned liking clouds, i have a feeling that track in particular was influenced by this song

or maybe the original foul play remix instead of the vip one

it's not similar enough to say it MUST be influenced by it, but this was a huge track for jungle in the same vein as adam f's circles, so it doesn't seem a stretch to say there's a big chance he heard it. obviously there's a lot more happening in clouds and it's its own thing, but i don't think it's a coincidence there's jungle drums on it
 
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