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another thing about planescape torment: i am not sure that it actually benefits much from being an RPG. it has the same problem as disco elysium -- that it might actually just work better as a visual novel.
the problem with the visual novel format is the lack of "exploration," with much of the dialogue and progression in planescape being triggered by interactions with seemingly unimportant NPCs who are just standing around in various environments. it is difficult for visual novels to escape linearity.
i'm interested in playing more of the silver case to see if it feels like i am locked into obvious tracks.
the problem with the visual novel format is the lack of "exploration," with much of the dialogue and progression in planescape being triggered by interactions with seemingly unimportant NPCs who are just standing around in various environments. it is difficult for visual novels to escape linearity.
i'm interested in playing more of the silver case to see if it feels like i am locked into obvious tracks.